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![c&c generals zero hour maps c&c generals zero hour maps](https://i.ytimg.com/vi/6OXSgcFFoVo/maxresdefault.jpg)
Also Soviets wont have reskins of American/Allied hardware such as the Chinook and Tanya and will instead get their own unique units. I also enhanced a frame from the same cutscene for comparison.Īnd upon further thoughts, I am leaning more towards going for a more realistic tone for the game with the sides using early 1950's to early 1980's hardware. However the M47 has six road wheels vs five on the M41. I initially considered it being a M47 Patton as they both have a very similar profile. Yeah looks like the above tank is supposed to be depicted as a M41 Walker Bulldog. The M113 remodeled as a Minelayer and the Chinook Transport)īeen doing more research and brainstorming for ideas. Also the Soviet side is getting new stuff and not a copy/paste reskin of American equipment the Allies use. I have quite a few unused models in my inventory which is the reason why I considered my Patton Tank model, but nothings finalized in the least. The real tank was 20 tons lighter than the M1 but possessed the same turret and gun. It actually resembles that render quite closely. I recently made a model of such a thing that was done in real life. I also uploaded close up side shots of it seen in a cut scene assaulting a baseįunny I went over that thread and saw the discussion about slapping on a turret from one tank to another. I already covered it in the W3D forum and you even see a good close up of it destroyed which I posted there. The hull doesn't match anything really and just seems like a mix design. It only has a Abrams like turret in similarities but it's narrower and shorter with a smaller gun. Regarding your light tank model instead of a M48 Patton you should just make it look like the CGI version since it's quite unique and doesn't really have a real world design.
C&c generals zero hour maps mod#
I have been considering consulting with the former Cold War Crisis Mod Team and the guys behind Red Alert: A Path Beyond. As I did with TDR I aim to keep as much of the original wacky tech and atmosphere Westwood developed for TD and RA but also have a more realistic spin on it in both appearance and gameplay. Engineers doubled as Mechanics and APC's doubled as Medics) So who wants Red Alert Redux? And I will say it will not be a 1:1 remake.
![c&c generals zero hour maps c&c generals zero hour maps](https://oldgamesdownload.com/wp-content/uploads/Command-and-Conquer-Generals-–-Zero-Hour-3.jpg)
I may also (as I did with TDR) consolidate the unit and structure tech tree and add unit upgrades and special abilities. (looking into the original game files I noticed a lot of the art and audio assets are using the same filenames to confirm this) The biggest hurdles I have will be making a decent naval system, designing, coding, and animating attack dogs and then the Chronosphere stuff. I know a lot of the assets and coding between the original TD and RA games is nearly the same so it would streamline development quite a bit. Allies/Soviets in skirmish) or a standalone project built off of the renovated C&C Generals SAGE engine TDR is now using. I haven't decided if it will be a mini-mod type add-on built into TDR (think GDI/Nod vs.
![c&c generals zero hour maps c&c generals zero hour maps](https://www.gamemaps.com/imgmgr/limit/img/addons/ccgzh/ss/aod_-_demilitarized_zone_13772_0.jpg)
lol ? Since finally completing the story campaigns for Tiberian Dawn Redux a couple years ago I have been repeatedly approached about carrying the mod over into the RA universe with a spinoff.